Dishonored 2 Serial Number

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You can find a number of safes with various kinds of loot within each mission. Its a good idea to unlock any safes you come across since you can find incredibly valuable items most of the time.

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Dishonored 2 serial number list

When opening safes, keep in mind that many combinations you find in both in writings (like documents) and some written in the world are randomized. This means they will be different each time you play through the mission and try to open the safe associated with it.

For this reason, we have written where to obtain these combinations in place of an actual static 3-digit number in the article below.


Below is a list of known safes in each mission, as well as the combinations to open them.

All Safe Code/Location Video Walkthrough[edit]

A Long Day in Dunwall[edit]

Dr. Galvani's Office - After leaving Dunwall Tower, enter the building on the left through the open door and look for a labratory with a painting of Lady Boyle as well as the safe. The combination 451 is scrawled in the frame of the painting that can be seen once it is stolen.

  • Contains: Silver Ingots, Pistol, Ammo

Edge of the World

Overseer Building - On the third floor there is a there is a safe that contains a Rune. The combination is random on each playthrough, and hidden within the Seven Scriptures. In the adjoining room where two Overseers are working on a music box, look for a note that says to remember three scriptures in particular. Cross reference them with the book of the seven scriptures near the safe, and you will have the combination.

  • Contains: Rune, 3 Silver Ingots, Raw Whalebone

Winslow Safe Company - Located near the end of the mission down the street from the Addermire Station, in the Winslow Safe Company. There is a large safe with a challenge for anyone to unlock it. The safe combination is random in each playthrough, and it can be found in the cash register by the front desk in a note.

  • Contains: Bonecharm, 2 Silver Ingots, 1 Gold Ingot, Pistol, Ammo

The Good Doctor

Addermire Institute Lobby - Once inside the Addermire Institute, Blink or Far Reach up to the second floor where the power to the Wall of Light is, and follow the corridor into an abandoned wing where a murdered body is near a locked safe. The randomized combination is written on a note on the right side of the room.

  • Contains: Combat Sleep Dart Blueprint, Silver Ingot, Copper Wire

Dr. Vasco's Office - Dr. Vasco has an office at the far end of the Disease Treatment wing, and he carries the combination to the lock himself. You can find him in the same room as Dr. Hypatia - in the small corridor on the lower floor outside the main operating room. Speaking with him, he'll tell you the combination, and he also carries it in a note.

  • Contains: Vasco's Journal, Vasco's Lab Key

The Clockwork Mansion

Alley Office - Find the open building down the alley from the map of the Aventa District and head up to a first floor office. A note by the safe reads that the combination is in 'the usual place', and looking to a nearby chalkboard reveals two random numbers, with the one number smudged out. Return to the safe and keep spinning the missing number until the safe unlocks.

  • Contains: Book, two silver ingots, lucky salpherite

Carriage Gate Code - While not technically a safe, the gate that blocks the Aventa carriage transit requires a 3-digit code to reveal a quick carriage ride to the Jindosh Mansion. You can find the code for this combination the top floor of the Grand Guard Building - located right next to the carriage stop, on the desk of a sleeping guard.

The Royal Conservatory

Infested Lecture Hall - The building crawling with Bloodflies and a Nest Keeper across from the Royal Conservatory (across the roof from the red buillding with a pub) houses a locked safe next to a bonecharm. The code can only be gained from a note sold by the Black Market Shopkeeper for 250g (unless you break in and steal it).

  • Contains: five silver ingots, silver dust, pistol and ammo

The Dust District

The Jindosh Lock - While not a safe, this door is locked with the toughest code in the game: A riddle that takes the form of a complicated logic puzzle. In it, you must match the five women described in the riddle with their heirlooms using a series of clues and deductions. It can be solved with clever thinking and a lot of work - but the code can also be obtained from Durante's office in The Crone's Hand Pub. The key to his office has been confiscated Vice-Overseer Byrne, and resides in his office on the third floor of the Oveerseer's Stronghold.

Black MarketDoor - Again not actually a safe, but the door to the Black Market in the Neutral Territory of the Dust District is locked with a 3-digit combination. You can get into the home of the shopkeeper by looking in the alley behind the building for the wooden board blocking the door and shooting it. Inside, look for a note next to the wedding name that indicates the month, and look for a calendar in the hall with a circled date on that month. The passcode is that date (4XX)

Crack in the Slab

The Furnace Room - On the first floor of Stilton's Manor, to the left of the Great Hall and on the other side of the Dining Room vault hides a locked safe. The combination on the safe door is illegible in the present due to a Bloodfly Nest, meaning the only way to change things is to throw the dead hound in the furnace and press the button to incinerate the dog. This means the Bloodflies never found a place to nest, and you will now find the randomized code on the broken door of the safe in the present, which you can then use in the past.

  • Contains: Black Bonecharm, konos star tables, coins, and a silver ingot.

The Door to the Study - The door to the study in the Stilton Manor is locked much the same as most safes - with a combination lock. The only way to obtain this lock is to find Aramis Stilton in the past and get his notebook. He can be found out in the back gardens (climb up to the second floor of the main hall in the present and clear out the bloodfly nests, and warp to the past).

The Grand Palace

Winslow Safe Company Owner's Safe - At the Winslow Safe Company store on the far main boulevard, you'll find that the owner's apartment has been seized by the guard for being too close to the Wall of Light. Grab the key from his register, and go up the opposite boulevard to the building right next to the Wall of Light. The safe in his apartment has a large clue nearby - a picture of him standing next to it reveals the combination in the photo: 1 - 2 - 3.

  • Contains: Gold Ingot, Silver Ingot, Pistol

First Captain's Safe - Inside the Grand Palace on the second floor opposite the Dining Hall is the barracks and office of the First Captain. The safe next to the captian is locked, but a note on the table mentions the new combination is in the Duke's Private Office up on the third floor. You can find the note to the left of the main desk, on top of a smaller desk in the corner.

  • Contains: 1 Gold Ingot, 2 Silver Ingots, Rune

Death to the Empress

Dr. Galvani's Safe - The very same safe you stole from in the first mission can be broken into one last time. It's located in the same building as before - the last building on the side next to the main entrance to Dunwall Tower. This time, the door is triggered to launch incendiary bolts at you when you open it. The combination is exactly the same, and still posted on the portrait canvas on the other side of the room.

  • Contains: A few coins and a very angry note
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The much anticipated Dishonored 2 is now available for purchase! Already nominated for multiple awards, including four at the influential Best of E3 Game Critics Awards for Best of Show, Best Console Game, Best PC Game and Best Action/Adventure Game, Dishonored 2 looks to be a massive success around the world.

Players will be able to choose who to play as, whether it be as Emily Kaldwin or Corvo Attano. Take the role of an assassin and decide whose life to spare as you fight your way back to retake the throne of the empire.


  • YOU OWN THE GAMEPLAY - Whichever character you decide to play as, you’re in complete control. Although you will become an assassin, the decision is ultimately up to you whether or not you spare someone’s life or you decide to end it in a swift judgement of justice.

  • A COMPLETE NEW WORLD - The gameplay in Dishonored 2 takes place in the Empire of the Isles with most of the action happening in the coastal city of Karnaca. Explore districts with unique features from rat-infested streets to beautiful gardens and plant life.

  • A WIDE ARRAY OF SPECIAL POWERS - With a new release come new special powers to use on your foes. Earn the chance to upgrade your powers as you progress throughout the game and decide whether to choose a route of violence or stealth. Dominate the minds of your opponents or overcome them physically; the choices are neverending.

  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 2GB/AMD Radeon HD 7970 3GB or better
  • Storage: 60 GB available space
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